Black Myth Wukong is an Unreal Engine 5 showcase, complete with full ray tracing and a benchmark that has become a rite of passage for new graphics cards. Its Lumen lighting and detailed environments make it heavily GPU-bound, so the build revolves around the graphics card and the upscaling and frame generation tech that keep it playable.

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Why UE5 and full RT dominate the load

The game uses UE5’s Lumen global illumination and, on the highest settings, full ray tracing that can halve frame rates. This puts the graphics card firmly in charge of your experience, with the CPU playing a supporting role for streaming and effects.

VRAM of 12GB or more is comfortable at 1440p with RT, and 16GB is preferable at 4K. A modern 6 to 8 core CPU is plenty; there is little reason to buy the most expensive processor for this title since it will not be your bottleneck.

Put the budget into the GPU, size VRAM to your resolution, and rely on quality upscaling plus frame generation to hit smooth frame rates with RT enabled.

Budget band CPU GPU RAM Target performance
$1,250-1,550 Modern 6-core Current 70-class, 12GB 16GB DDR5-6000 1080p 60fps high with RT and upscaling
$1,800-2,200 Modern 8-core Current 80-class, 16GB 32GB DDR5-6000 1440p 80-110fps high with RT and frame gen
$2,700+ High-end 8-core Flagship 90-class, 16GB+ 32GB DDR5-6000 4K 60fps+ full RT with frame gen

1080p RT rig

A 70-class 12GB card and a modern 6-core CPU run high settings with ray tracing at a steady 60fps once quality upscaling is on. At $1,250 to $1,550 it is the affordable way to enjoy the RT showcase.

1440p flagship-lite rig

An 80-class 16GB GPU with a modern 8-core CPU delivers 80 to 110fps at 1440p with RT and frame generation. This is the balance point most players should target for this game.

4K full-RT rig

Only a flagship card keeps full ray tracing smooth at 4K, and even then frame generation carries the load. Pair with 32GB of DDR5 and a 1000W PSU for the transient spikes.

Where to spend and where to save

Spend on the graphics card and its VRAM, because Lumen and full ray tracing make this an overwhelmingly GPU-bound game. A card one tier up, or one with more memory, buys far more smoothness with RT enabled than any processor or memory upgrade could at the same cost.

Save on the CPU, where a modern 6 to 8 core chip is plenty and will not bottleneck you. Avoid exotic memory too; DDR5-6000 is fine. Put the savings into a fast NVMe SSD to reduce the shader-related stutter UE5 titles show, and a quality PSU sized for the GPU’s transient spikes.

Getting a smooth run

Turn on the built-in upscaler in quality mode before enabling full ray tracing, then add frame generation to lift the result above 60fps. Base frame rate should be around 45fps or higher before frame gen for the best feel.

Global illumination and reflection quality are the heaviest RT settings, so drop those first if you need frames. Keep the game on a fast SSD to reduce shader-related stutter and area load hitches common to UE5 titles.

Frequently asked questions

Is Black Myth Wukong CPU or GPU heavy?

Strongly GPU heavy, especially with Lumen and full ray tracing. A modern mid-range CPU is enough; your graphics card and its VRAM determine the experience far more than the processor.

How much VRAM do I need for Black Myth Wukong?

12GB is comfortable at 1080p and 1440p with RT and upscaling. At 4K with maxed textures and full RT, 16GB avoids stutter and keeps textures at full quality.

Is the CPU important for Black Myth Wukong?

Not very. The game is GPU-bound, especially with Lumen and full ray tracing, so a modern mid-range CPU suffices. Your graphics card and its VRAM determine the experience far more than the processor does.

Bottom line

Black Myth Wukong is a graphics-card game first, so center the machine on a strong current-generation GPU with 12 to 16GB of VRAM, add a modern 6 to 8 core CPU and 16 to 32GB of DDR5, and use upscaling plus frame generation. That is the honest path to a smooth, RT-enabled Journey to the West.

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